These skeletons reincarnate once when killed.The skeletons do not block neutral creep camps.Casting Wraithfire Blast orders all skeletons within approximately 2000 radius to attack that target.After a while, they select a new target or return to the lanes. If their current attack target turns invisible, the skeletons may stop and do nothing.If no unit is within that range, they move to the closest lane and walk it down like lane creeps.They automatically choose an attack target within approximately 6500 range. The skeletons spawn at a random spot within a 300 radius of Wraith King.The skeletons spawn in 0.25-second intervals, starting immediately upon cast.It does not matter how the units are killed. A Wraith King Skeleton charge is gained for every 2 units killed by Wraith King.Cannot lifesteal off of wards, buildings and allied units.
Stacks additively with other sources of lifesteal.However, invisible targets instantly disjoint them. These blasts can target enemies inside the Fog of War and invisible units.Once learned, the blasts fully replace the slow. If Wraithfire Blast is not learned, Reincarnation still slows when the talent is chosen.Only targets enemy heroes (and clones), but excluding illusions and creep-heroes.These projectile travels at a speed of 500.With the level 25 talent, Wraithfire Blast based on its current level gets cast on enemies within 900 radius upon triggering Reincarnation.Casting Wraithfire Blast orders all of Wraith King Skeletons to attack the affected target.The blast first applies the impact damage, then the debuffs.Can deal up to 100/160/220/280 damage ( before reductions).Upon cast, it deals the impact damage instantly, and the damage over time in 1-second intervals, starting immediately after the stun.The stun and movement speed slow are applied at the same time, so overall, the slow lasts for 3.1/3.4/3.7/4 ( 3.8/ 4.1/ 4.4/ 4.7) seconds.Wraithfire Blast travels at a speed of 1000.Now he rarely spends a moment on his glowing throne-but strides out with sword drawn, demanding a fealty that extends far beyond death. No one knows how many of his champions died, for the only survivor who mattered was the Wraith King who rose with the sun on the following morn. On the millennial solstice known as Wraith-Night, he submitted to a rite of transformation, compelling his subjects to harvest enough souls to fuel his ambition for immortality. Should he infuse himself with Wraith Essence, he thought he might create a body as luminous and eternal as his ego. Deeply mistrustful of flesh, he sought a more permanent way of extending his reign, and at last settled on pursuit of wraith energy, a form of pure spirit given off by certain dark souls at death. But eventually he learned that he had been deluded. He believed that as long as he built up the towers of his palace, he could not die. It was an obsessive's errand, done to pass the long eternities of a monarchy that seemed fated never to end. Now he rarely spends a moment on his glowing throne-but strides out with sword drawn, demanding a fealty that extends far beyond death.For untold years, King Ostarion built a kingdom from the remains of his enemies. But eventually he learned that he had been deluded.that bone itself could perish. For untold years, King Ostarion built a kingdom from the remains of his enemies.